Tuesday, September 16, 2008

Benefits of Running Multiple Warhammer Accounts

If you own a very fast computer such as a duo core 2.4 GHZ with 2 GB of ram and a really nice video card, you can probably duo log an additional Warhammer Online account at the same time. By running two or more accounts you can have many benefits at your side. You are able to tackle down quests that are a little more difficult for solo, take down harder mobs, farm more Warhammer gold, and even swap around different characters to play when you are bored with one.

There are a few types of classes that can be mixed as 2 to create a really strong team. To break things down, the most common classes of any MMORPG includes a heavy tank, a healer type of course, the range damage dealer such as a caster or archer, a melee damage dealer, a support class with crowd control abilities, minor heal abilities or buffs and usually the least wanted class are the sneaks such as a stealther type. The most commonly build up of a duo usually pairs with a healer / support with a tank, melee or a range damage dealer.

Every group, whether it’s a group of 2, 5 or whatever numbers it may be it requires a healer or a support class. The healer is more or less the heart of the group and should be kept alive at all times. If your healer is dead, you are more or less going to go down as well. Secondly you would of course need to deal damage; tank, melee or caster dps would do just fine depending on the situation and what your plans are.

Playing 2 accounts is rather much easier than you would probably think it is. It is ideal to set up both clients on windows mode and have a very comfortable key setup. The “follow” command is your best friend. That will be first and most important command you will need to move 2 different characters around. My 2 most favorite combinations include a tank with a healer and a caster with a support class. I sometimes even mix tank with a caster as well. A caster with support combo can take down large piles of mobs faster but tank with a healer can take out much higher level mobs, usually good for bosses or special encounters. For an even faster killing you can go with double damage dealers.

Leveling 2 characters at the same time isn’t much slower than leveling 1 alone. Sometimes you can even level faster on certain games and situations. Another major benefit is if you are out in a RvR group, you have the many classes available to fill what your group needs. Sometimes your group may only have 1 spot left and they need a specific class to fill that spot. Running multiple accounts, you have the variety of options available. If you can afford an additional $10 to $15 a month, I would surely invest my money into that second account. If you want to play different classes, you can level 2 at the same time instead of leveling a new 1 over and over again. Keep in mind, with 2 different accounts, you can farm Warhammer gold much faster and sell those gold to other players to cover your account fees.

Posted by tilamiles at 21:19:47 | Permalink | Comments Off

Dungeons and Dragons Online Wizard Race Guide

In Dungeons and Dragons Online a wizard can be very fun to play if you know how to properly utilize their skills and abilities. They have a large variety of spells that you can choose from and it must be chosen effectively. They have the advantage of range but their most fatal flaw is their defense and close combat. They lack the armors that a warrior or tank type can wear. Unlike most MMORPGs, the wizard is more than just a high burst damage class. To begin, let’s figure which race would be your choice.

In DDO, the humans gain an extra Feat at first level which is useful to all classes. The extra feat can be used on toughness for extra hit points or dodge. A wizard class needs a lot of boost on survivability. Dwarves start with +2 to constitution and a -2 to Charisma. Con bonus gives you extra HP and adds to concentration skill which will help a wizard cast while being attacked. The Cha penalty will not hurt too much on a wizard class. Dwarfs also get a +4 bonus to Balance skill. A dwarf is ideal for pleasure and roleplay but not for stat wise. Elves begin with +2 Dexterity and -2 to Constitution. A well played wizard should not get hit much in melee combat so the extra the Dex will be very handy when it comes to avoiding traps and spell effects. Another defensive stat. Elves also has a weapon proficiency as well as immunity to Sleep and resistance to spells such as Suggestion and Hold Person. Elf is a very strong choice for a wizard class. Halflings get a +2 to Dexterity and a -2 to Strength. The Str stat does absolutely nothing for the wizard class. They also receive a +1 to AC as well as a stealth bonus. Halflings are also a good choice as they are a sneaky, small and good for party support. Warforged gets a +2 bonus to Constitution and -2 to both Wisdom and Charisma. Losing on Wisdom would hurt the most. Wisdom reduces the ability to shrug off many enchantments as well as their general resistance to many spells. A Warforged wizard gets Repair spells which you can use to act as your own cleric and damage dealer. Warforged wizards are not exactly the best class but can also have their benefits, especially when it comes to solo play.

Versatility and knowledge are a wizard’s strong points. Play with your strengths and weakness and everything about your spells function in order to master a wizards true potential. You need to be able to understand how certain spells may have different effects on different type of monsters, learn how to kite, how much damage you deal to each mob and how many nukes it will take to kill that specific mob before it reaches you into close melee combat. A well built and well played wizard and be the difference between victory and victory against an overwhelming battle in DDO.

Posted by tilamiles at 21:17:59 | Permalink | Comments Off

How The Secondary Market Erupted in MMORPGs

Diablo 2 and EverQuest has been the earliest games in which players were able to trade gold, currencies, items, accounts, guides and even a power leveling service was introduced. EverQuest was the first massively multiplayer online game introduced while Diablo 2 was the first role playing game that supported a small multiplayer function through the Battle.net system. Both games provided a very unique coop play while Diablo 2 was the only game that offered some type of player vs. player function.

EverQuest was released on March 16th, 1999. The game itself is almost a decade old with over 5 different expansions along with a newer release of EverQuest 2. EverQuest 2 was released November 8th, 2004. EverQuest has been a popular game for lots of fans even as of today. EverQuest 2 players all have the desire of gold to purchase items that will enhance their characters and improve their game play with out having to spend that much time doing the boring stuff to get the gold. Even as of today, the original EverQuest is just as popular as many of the MMORPGs available now.

Diablo 2 was released on June 29, 2000. That is about 1 year after the release of EverQuest. If you’re wondering what happened to the original Diablo and why is it not listed is because the original Diablo did not have much support nor game play compared to the second release and at the point of the release of the game many players did not have efficient connections to the internet. Battle.Net has yet even become popular. In Diablo 2, gold contained absolutely no monetary value at all. There was not 1 highly demanded item that players can use to make trades, instead they had to barter in trade channels using what Diablo 2 items they have and what items players needed. There were a few items in mass quantities that were able to be used as a form of currency. These items were known as Stone of Jordan and the many different types of runes and charms in the game.

The gold and items were so difficult to obtain that there was a huge demand from players, especially those players who are not able to contribute as much time as others. This has created a high demand for the gold and items that were needed to enhance their character. They want to be able to play the game at the maximum level they can with their friends and others who are able to contribute more time. Because of this demand, many players has created either dupes or hired another gamer to do their farming and getting them the equipment and gold needed.

In Diablo 2, there were many bugs, loop holes, dupes and exploits that sellers have used to obtain these items of high demand. Farming them was simply just too difficult as the drop rate on some of these items were next to impossible. They have even created bots that will automatically move their characters and kill mobs or bosses and loot the items dropped. In EverQuest and EverQuest 2 these bots, hacks, dupes and exploits were banned quickly as there was a lot more staff watching over the game. This required the attention of low labor manual hack and slash grinding. Many Chinese players entered the market and provided the gold farming at low cost. Overtime more and more joined and the currencies has gotten cheaper and now everyone is purchasing them to save time in their life while yet being able to enjoy the game to the fullest.

Posted by tilamiles at 21:17:32 | Permalink | Comments Off

An introduction Guide to Warhammer Lore

Warhammer Online was created as of a result to another Dungeons and Dragons tabletop type of game where players can control their units to rage into war. Warhammer in its original form has became extremely popular fast in which many books has been published, a role playing game was developed, computer games, jewelry and much more.

The Warhammer world is based on how our own planet exists with some minor adjustments. You can actually tell where each continent would exist and look as if it had gone through an ice age. It is an old world of our own. The most fearsome battles are held in the Northern Empire of Man and the Dwarfs. Even the Elves themselves find Chaos and makes business in the Old World.

The Dwarfs Empire was the largest of its side of the World as well as their power and wealth. Unfortunately their power was weakened by Elven treachery. The Greenskins took them during their fatal state and merged through the great defensive walls of the Dwarfs. The war lasted through centuries and both races have suffered. The dwarfs were forced to flee their home but yet determined to to reclaim what they have lost. The war continues for these 2 feudal races.

The Chaos is the most evil of all races. The Empire has always been the target of the Chaos. They are what can only stand between the Chaos and the destruction of the whole world. Time and time again the Empire has defended and won the battles but the Chaos grows stronger within each battle. Their victory is not much to be glorious of as their wounded and deaths were mourned throughout each upcoming war. The Dwarfs and High Elves alliance are united because of the hard battles that they have to face. United and known as the forces of Order, they vow to diminish the Evil.

The war between the High Elves and the Dark Elves was an ancient civil war that goes further back than anyone could possibly even remember. The stories of the tragic war have gone through many chapters, but however, Malekith the Witch King of the Dark Elves was the rightful heir to the throne of the High Elves. The High Elves disallowed that fact to be as Malekith was too corrupt and unworthy to rule over their race. Malekith was determined to take the rights of the throne and had led to long battles caused by the flames of Asuryan.

In Warhammer Online: Age of Reckoning, each race has so much hatred which will cause the war to passionate, fierce and desperate. The Dark Elves and Green Skins side with the Chaos to take down the Order in the new upcoming massively multiplayer role playing game. Do you have the evilness inside you to side with the Chaos or are you the righteous person that believes the good will always prevails? Either side you go with, put on that armor and pick up a sword and shear some blood in WAR.

Posted by tilamiles at 21:17:05 | Permalink | Comments Off

Easy Basic Warhammer Starting Tips

arhammer Online is another massively multiplayer online role playing game which will require lots of learning and adapting. Like most MMOs available, each game has their unique game features and styles. Warhammer Online is very similar to Dark Age of Camelot and World of Warcraft. It offers unique quests and missions that you are required to complete along with high end raids and dungeons. The distinct difference between Warhammer Online and any other massively multiplayer online role playing game is that is has a realm vs. realm system which almost no other game has. The race to hit the max level and the best equipments to defeat the opposing faction is on.

During your game play, always make sure to always have room in your bag for loot, weapons and armors fully repaired. The last thing you want is to have to head back to town to repair and wasting time in your travels. If a mob drops some nice loot and you’re out of space would be a killer on your gold. Why would you want to chuck away something because you’re out of space and a really nice item had just dropped? Don’t forget to bring some potions and stock up on consumable items to aid you in your long battles. Don’t forget to always these things checked and ready before leaving any town.

Always grab every mission, quests and kill tasks whenever available. Often, quests you grab can be completed nearby, some which includes kill tasks. If you are already grinding on a specific mob, chances are there’s a quest that will revolve around them. In addition, many quests yield great rewards. Some of these rewards include lots of bonus exp, unique items, weapons and armors that can greatly help you through the leveling process. Biggest benefit of all they may even offer you WAR gold that you can spend on whatever you like.

Once you’ve hit the second chapter of Warhammer Online, pick up a profession as soon as possible. Grabbing a trade skill will help you earn extra gold and benefits. If you grab a gathering profession you can gain extra resources and items that you can sell to earn Warhammer gold. If you pick up a crafting profession, you use items you loot and craft them into useful pieces to aid you on your journey. There are potions, powders and other magical items that can be crafted which will give you buffs and other benefits.

Quest and level with friends or guilds. It’s always good to travel in a group as you can aid each other when needed. There are many different classes that can offer different benefits. A class can take lots of damage has weak attacks, a caster on the other hand would be the opposite. A healer is always efficient to keep the tank healed up and ready for battle. Having an area of effect class is always beneficial as well as you want to be able to kill large groups of mobs with a few powerful blows. A group effort will yield more exp on kills than on single kills. If you’re in trouble a friend is always available to help. Plus, wouldn’t you find it boring playing a game alone than with a friend?

Posted by tilamiles at 21:16:36 | Permalink | Comments Off

Warhammer Online Farming Guides

Players selling guides for massively multiplayer online role playing games are becoming more and more popular each day. Warhammer Online is the newest game and players are trying as hard as possible to push out the quickest guide to sell to players. If you really think about it, can another player possibly know that much more information than another that they can charge another player an overpriced $19.99 just to read their guide?

The game is too early for any player to really develop any guide that can contain that valuable of information that another can offer considering the game has yet to even be released. Why pay for information when many sites even provide that information for free. Majority of the information these paid for guides are scraped off other sites, blogs and forums and combined, compacted and reworded to become their own guide.

As the game is set to be released on September 18th many players will be pushing hard to level their characters as fast as possible as well as farming as much gold as they can on the process. Warhammer gold is valued the highest during the start of the game when every player is striving to get as much of it as possible into their own hands.

Some good pointers that will give you a bit more advantage over another player, pick up a profession and complete as many quests that is convenient and within your reach. Picking up a trade skill early on the game can give you a big advantage, especially a gathering profession. A gathering profession such as butchering, scavenging, magical salvaging or cultivating can grant you great bonuses during your early journey. By utilizing all your resources early in the game and continuing it will yield rewards later on the game. Rather than achieving the max level then going back to level up your profession you can gain all that benefit and sell your extra resources while leveling your character up.

Completing quests as you’re grinding on mobs to level will increase the benefits. Chances are if you are killing a specific mob in the game, there is also a quest that will tell you to do the same. Why not kill those mobs and complete the quests at the same time and reap additional rewards. Many quests will provide you with additional exp that will help you level faster. Some other quests can also offer gold and special items such as potions, powders, weapons and armors. By getting these items through quests you can save your gold and not have to purchase them yourself. Along with that fact, the rewards also tend to be much better than the quality that you are able to get anywhere else within your level.

These are some very basic tips that can definitely give your game an extra boost. Keep in mind that there really isn’t a guide worth paying for at this early on the game unless it’s an official guide from EA Mythic themselves. Save your cash and use free WAR farming guides and leveling guides. At this point they are just as effective.

Posted by tilamiles at 21:16:13 | Permalink | Comments Off

Will Warhammer Online Gold be Available for Sale?

Many Warhammer Online players in the open beta or the head start program are already impatiently waiting for sellers to carry Warhammer gold. When a game is first released it usually takes an average store about 2 weeks before they are able to supply any type of gold. Even if the store has them by then, it would not be in high abundance for the entire market and the price for the gold itself would be pretty hefty due to the high demand. It is obvious having more gold than another player in the game can yield great benefits, especially when you are in a realm vs. realm situation. Your goal is be able to maximize your gears quick and head out and destroy your enemies.

Warhammer Online is currently the most highly anticipated massively multiplayer role playing game for the last 2 years. Experts expect it to be a great battle against the current king of MMORPGs, World of Warcraft. World of Warcraft currently holds 10 million subscribers world wide. Warhammer Online is expected to have close to half that population. At this point, Warhammer Online is still a long battle away but has a great advantage going their way.

The advantage Warhammer Online has is the long history of a successful MMORPG in the past, Dark Age of Camelot. Dark Age of Camelot has dropped in subscriber base heavily over this year, but we’re almost certain those players will be moving to the new Warhammer game. Another great advantage is that Warhammer Online will have a realm vs realm system that World of Warcraft was unsuccessfully able to create. World of Warcrafts player vs player system could not compare to what Dark Age of Camelot has and what Warhammer will enhance to their previous system.

World of Warcraft gold prices will probably not be able to drop down too much anymore as many of the current Chinese farmers will be moving to a new game to profit off of. You can expect Warhammer Online to have a great market for the Chinese farmers. That will also include an abundance of Warhammer gold that will be available for sale. Mythic has never quite been fully against players selling their currencies, at least not for Dark Age of Camelot plats. We hope Mythic also now known as EA Mythic will be just as lenient towards players that are interested in purchasing and selling War gold. Even if they should be against players selling, Chinese farmers will yet continue to provide gold to players as it is difficult to constitute and prevent their actions.

There are many Chinese farmers that uses illegal techniques of obtaining gold but yet there are always some that will follow the game and will only use legal methods of grinding for gold. Beware of who you purchase the gold friend. Often, the lower the price, the riskier it is to make that purchase. Always choose a more prestigious store over a store providing a cheaper price. Use services your friends have used to avoid risking your account getting banned.

Posted by tilamiles at 21:15:46 | Permalink | Comments Off

World of Warcraft Gold Exploits Explored

There are many websites available that claims they have all the exploits to World of Warcraft, all the dupes, the hacks and tricks that can make you all the gold you need in the game. Do you honestly believe that is possibly true? First things first, an exploit is a bug in the game that players can utilize to give them some sort of advantage. Some may yield great benefits and bonuses while some may possibly do almost nothing. Hacking a game with 10 million players is rather quite tough; Blizzard would obviously have a very large development staff in order to create an environment for that many players. So the question again is, why do these sites claim to have such exploits or hacks?

There are numerous reasons why these sites may claim or even have them available. Many players get greedy when a site claims they have a World of Warcraft gold dupe that can make them 1000s of gold within minutes. Imagine, if you had found a site that claimed they can get you a 1000 gold in a minute, wouldn’t you want a piece of that? The average player can only obtain about 100-200 gold per hour. You would be filthy rich in World of Warcraft and can buy anything you want or need. Along with that, gold itself has monetary value. 1000 wow gold is valued at about $25.00 in real dollars. Making $25.00 a minute isn’t too bad eh? That’s $1,500 in 8 hours, wouldn’t you think a bit fishy? Why would some person you don’t know give you that type of valuable information?

So you must wonder what benefits do these sites have? Well, there are a few different type of sites that offers these World of Warcraft exploits. The most popular of them all are the ones who will charge you for them. The average site would charge by subscription and you have access to all their exploits, tricks, cheats, hacks found. Usually a yearly subscription instead of monthly, how often does one really find a new exploit and is able to charge the same amount for a small new addition? Another method they use is they proclaim they have this godly hack or whatever they’ve just found and is selling it for the famous “$24.99 but if you act now, only $12.99” or “get it now before Blizzard patches it”. Majority of these are just plain scams, they are more than likely to have already been patched or has never even worked. If they do work, they are probably not as efficient as they claim to be.

Then there are those sites that are offering them for free. They go on and on about how good it works and there is no purchase necessary. Free to download and use. Noticed, the word “download”? Yes that’s right, download. You’re looking to download a hack but instead you get hacked yourself. You lose all your precious World of Warcraft gold and valuable belongings you have worked hard for because you got a tad greedy and wanted it all. There have been many players who have been scammed by downloading hacks and exploits. They infest your computer with backdoors, Trojans and sometimes just a bunch of pop ups that will harm your computer.

Yet if you are lucky, there are a small handful of sites that are honest and will provide you with the free hacks and exploits you have been searching for. Usually these tricks they offer does not provide much of a benefit or does not give much benefits and Blizzard probably figures there are a ton more important stuff that needs work on than these small fixes. Either way, exploits are illegal and you may get banned if caught using them. If you should decide to use them anyway, at least get yourself a virus scanner and avoid having your account stolen.

Posted by tilamiles at 21:15:15 | Permalink | Comments Off

Mages in World of Warcraft is obviously one of the best and only “area of effect” classes besides a warlock. Both a fire mage and ice mage will work ok but a frost mage for sure will definitely shine over a fire mage in this step by step guide. A frost mage have much more survivability over the fire spec. Using this method, you should be able to average approximately 100 sunfury signets as well as possibly 5 arcane tomes. This itself should yield over 100 gold. More than likely you will also be receiving lots of rare items and recipes here as well.

To begin, your mage does not require to be greatly geared out but anything with over 400 bonus frost damage should do fine. Ideally you would want more, somewhere close to 700. Your mage should have these abilities in their talent tree in order to utilize this guide. The following are a must have; water elemental, ice barrier, ice floes, improved blizzard, and cold snap. There are also other spells that I highly suggest getting such as permafrost, ice shards, piercing ice, icy veins, shatter, improved cone of cold, arctic winds, shattered barrier, fingers of frost, improved water elemental and deep freeze.

Once you have the requirements set, make your way to Netherstorm in Outland. It is one of the highest level zones in World of Warcraft as of the Burning Crusade expansion. This World of Warcraft gold farming method is not only ideal to farming for gold but also for leveling your characters. With skill and practice, you can start farming with your mage at about level 67 to 68. Ideally 68 because of the “to hit code” that you will face at lower levels. This is a great way to level yourself, gather gold and build your faction with the Scryers. Once you arrive at the neutral town of Area 52, make your way a bit south and west until you reach Mana Forge B’naar.

There are about 3-5 camps of sunfury mobs that you can easily kill. To start, you should try small groups of maybe 3-5 for practice until you are more comfortable with the surrounding and the method you should use. Fully buff yourself up slap on an ice barrier then hop on your mount. Grab a small group of 5 with your mount and pull them onto a safe isolated spot where you can kill them with out interruption of your casting. Once you have them at your sweet spot, frost nova them down, blink away, bring out your pet if you need and start casting blizzard. Should they get close enough to hit you and your frost nova is not back up, use your pets. Freeze them again, rinse and repeat with blizzard, cone of cold or arcane explosion.

Once you get enough practice, you should be able to handle these mobs like a pro. You should be able to kill a group of 20 and up with no problem at all. Yes this does get very boring over time but it is still one of the fastest and most commonly used methods of Chinese World of Warcraft gold farmers and gamers. Keep in mind this World of Warcraft gold farming technique requires lots of repairs on your gears as you will be getting hit quite often.

Posted by tilamiles at 21:14:38 | Permalink | Comments Off

Introduction to Warhammer Tradeskills

Warhammer Online is set to release on the 18th of September will have be retaining a very similar tradeskill profession such as the older massively multiplayer online role playing games. In World of Warcraft, gathering professions were first introduced but now Warhammer now currently has more gathering tradeskills than crafting. There are currently 4 gathering skills and only 2 crafting skills. The 4 gathering skill consists of cultivating, magical salvaging, butchering and scavenging. The 2 crafting profession currently available is apothecary and talisman making.

The cultivating Warhammer Tradeskill allows the player to grow their own weeds and fungi which are used by the apothecary for ingredients. Cultivating requires seeds and spores that can be otained from monsters, scavenging and from most merchants in cities and towns. A pot is needed as well obviously. To get better results from cultivating, you can add soil, water and nutrients. The better you treat your plant, the better your plant will treat you.

The magical salvaging WAR tradeskill is the ability to break magical items into small magical fragments. These magical items can be obtained from PvE, RvR, quests and variety of other places. When salvaging an item, you can choose the type of stats to extract from that item. Along with the fragments you will also get what is known as essences. Both fragments and essences are used to make Talismans.

The last 2 gathering trade skills in WAR is butchering and scavenging. They are very similar in many ways, both skills are used to gather resources from a dead mob that has already been completely looted. Butchering is used on non-sentient mobs while scavenging for the more socially active mob, in another words, beast or humanoids.

The apothecary trade skill uses ingredients found through cultivating and can turn them into potions, powders or lotions. It would be wise to be able to pair your characters or friends with different professions to gain the maximum benefits off each profession. There are many different type of potions and can provide various abilities. Some can add very low stats but have long durations while another of the equivalent level have higher stats but shorter duration.

The talisman making profession hasn’t been fully released yet but it allows you to create talismans. Talismans are known as the minor items of power which can be attacked to certain armors, weapons and grants permanent bonuses to that item. Only rate and powerful items are able to have talismans placed onto them. To create a talisman, you will need a contain along with the magical fragments and essences received from a player with the magical salvaging profession.

Every profession will yield its benefits. Gathering professions are better during the beginning of the game since you do not have any resources to craft nor yet may want to spend that gold to level up your crafting. A gathering profession can definitely reap its reward early. The crafting skill may be what you prefer mid to end game when you have all the resources at your hand. Whichever profession you should decide to go with, it’s always best to pick one up early on the game. You can learn these trade skills from a trainer as early as the second Chapter of each faction.

Posted by tilamiles at 21:14:13 | Permalink | Comments Off